black and gray audio mixer

GABRIELE FRATERNALI

SOUND DESIGNER

TECHNICAL SOUND DESIGNER

COMPOSER

|

|

Portfolio

Sound Design - Showreel | 2025

Sound brings worlds to life...

This reel showcases original sound design for video games and TV series, from subtle ambiences to full-throttle action.
Crafted, mixed, and brought to life by me.

Best enjoyed with headphones.

DAW: Reaper and Ableton
Microphone: Zoom H5

FMOD - Music System

Stories told through sound...

A collection of original music composed and implemented for video games and TV series, from intimate textures to epic battle.
Written, arranged, and produced by me.

Best enjoyed with headphones.

DAW: Ableton
Middleware: FMOD
Engine: Unreal Engine 5

This showreel highlights the audio implementation workflow for "CROPOUT", a project developed in Unreal Engine 5 with FMOD integration for advanced audio design and interactivity.

Best enjoyed with headphones.

DAW: Reaper
Middleware: FMOD
Engine: Unreal Engine 5

Game Audio Implementation - Showreel
Music - Showreel

Music as storytelling...

A selection of original compositions exploring a wide range of moods and emotions, composed by me.

Best enjoyed with headphones.

DAW: Ableton

This is my interpretation of the fight between Saber Alter and Rider from Fate/Stay Night: Heaven’s Feel III.
Most of the sounds were created from scratch using synthesis in Phase Plant to give the scene a different feel.

Best enjoyed with headphones.

DAW: Reaper
Microphone: Sennheiser MKH 416 p48 / Zoom H5

Sound Redesign - Fate/Stay Night: Heaven’s Feel III
black textile in close up photography

Games

"Mushroom Trip"
"Project Symbiosis"
"Bubble Fight!" [GlobalGameJam2024]
"Rust In Piece"
"Marble Runners" [Mobile Game]
  • Music Composition

  • SFX

    Unity

photo of black and brown cassette tape

Music Composition

Experience

Game Audio Course

Event Horizon School (Turin, IT)

2024 - 2025

Built a solid foundation in interactive audio and adaptive music implementation in Unreal Engine and Unity through academic training, using tools such as FMOD, Wwise, and Metasound.

Sound Design | Music

Self-Study | Musician

2008 - Present

Developed expertise in sound design and music composition through dedicated self-study and practice.

A dimly lit music production setup featuring a computer screen displaying audio editing software. In the foreground, there's a blurred silhouette of a person working at the desk. Behind the monitor, audio equipment including a large speaker and soundproofing foam are visible.
A dimly lit music production setup featuring a computer screen displaying audio editing software. In the foreground, there's a blurred silhouette of a person working at the desk. Behind the monitor, audio equipment including a large speaker and soundproofing foam are visible.

CONTACT ME

gabriele.fraternali95@gmail.com