GABRIELE FRATERNALI
SOUND DESIGNER


TECHNICAL SOUND DESIGNER
COMPOSER
|
|
Portfolio
Sound Design - Showreel | 2025
Sound brings worlds to life...
This reel showcases original sound design for video games and TV series, from subtle ambiences to full-throttle action.
Crafted, mixed, and brought to life by me.
Best enjoyed with headphones.
DAW: Reaper and Ableton
Microphone: Zoom H5
FMOD - Music System


Stories told through sound...
A collection of original music composed and implemented for video games and TV series, from intimate textures to epic battle.
Written, arranged, and produced by me.
Best enjoyed with headphones.
DAW: Ableton
Middleware: FMOD
Engine: Unreal Engine 5

This showreel highlights the audio implementation workflow for "CROPOUT", a project developed in Unreal Engine 5 with FMOD integration for advanced audio design and interactivity.
Best enjoyed with headphones.
DAW: Reaper
Middleware: FMOD
Engine: Unreal Engine 5
Game Audio Implementation - Showreel

Music - Showreel
Music as storytelling...
A selection of original compositions exploring a wide range of moods and emotions, composed by me.
Best enjoyed with headphones.
DAW: Ableton

This is my interpretation of the fight between Saber Alter and Rider from Fate/Stay Night: Heaven’s Feel III.
Most of the sounds were created from scratch using synthesis in Phase Plant to give the scene a different feel.
Best enjoyed with headphones.
DAW: Reaper
Microphone: Sennheiser MKH 416 p48 / Zoom H5
Sound Redesign - Fate/Stay Night: Heaven’s Feel III

Games
"Mushroom Trip"
"Project Symbiosis"


Music System (FMOD)
Music Composition
SFX
Unreal Engine 5
LINK:
Project Symbiosis by SuberoStudios
Music System (FMOD)
Electronic Composition
Unreal Engine 5
LINK:
Mushroom Trip by Event Horizon School

"Bubble Fight!" [GlobalGameJam2024]
Music Composition
SFX
Unity
LINK:
Bubble Fight! by ProfCarry, IlJeko, Gabriele.Fraternali, Mark7713, EruniDD, LilLilithh


"Rust In Piece"
Music Composition
SFX


"Marble Runners" [Mobile Game]
Music Composition
SFX
Unity
Music Composition
Experience
Game Audio Course
Event Horizon School (Turin, IT)
2024 - 2025
Built a solid foundation in interactive audio and adaptive music implementation in Unreal Engine and Unity through academic training, using tools such as FMOD, Wwise, and Metasound.
Sound Design | Music
Self-Study | Musician
2008 - Present
Developed expertise in sound design and music composition through dedicated self-study and practice.
CONTACT ME
gabriele.fraternali95@gmail.com
